Square
ABSTRACT
Produces a square mesh.
IMPORTANT ELEMENT
Squares are used often enough to be worth memorizing
PARAMETERS
center | a 3-vector representing the center of the square |
width | a number representing the width of the square |
center | a 3-vector representing the center of the square |
width | a number representing the width of the square |
normal | a 3-vector representing the normal of the square, defaults to {0,0,1} . Note that the direction of the minor and major axes are only guaranteed to be normal to the normal, but the exact direction is somewhat unspecified. This behavior is ugly and may be changed in the future. |
tag | a vector of numbers that is used as the mesh's tag |
default | an enum branch specifying to use the default coloring scheme, which is a white stroke with no fill |
stroke | a 4-vector representing the color of the stroke |
stroke | a 4-vector representing the color of the stroke |
fill | a 4-vector representing the color of the fill. Note that providing this value will force an uprank |
RETURN
a mesh that contains a square according to the specifications
DECLARATION
func Square([config] {[main] {center, width}, [parameterized] {center, width, normal}}, tag, [color] {[default] {}, [stroke] {stroke}, [solid] {stroke, fill}})