Retextured

ABSTRACT

The Retextured operation applies an image texture to all meshes within the provided mesh-tree.

PARAMETERS
meshRepresents the mesh-tree containing meshes to be retextured. All meshes will undergo retexturing with the provided image.
rootThe root of the mesh-tree, serving as the container for mesh selection.
tag_predicate(tag)Determines whether a mesh should be included in the retexturing operation based on the provided tag.
imageThe image name used for texturing the meshes within the mesh-tree. See Image for help on importing images.
RETURN

If the complete mesh set is provided, all meshes will be individually retextured with the specified image. The return value is the mesh-tree of all the retextured meshes. However, if only a subset is chosen, the returned value will comprise a mesh-tree of the retextured selected meshes, while the unselected meshes will remain unchanged. Crucially, all meshes you didn't select will still be included in the result mesh_tree, but be provided as is (i.e. no retexturing).

DECLARATION
func Retextured([mesh_tree] {[full] {mesh}, [tag_pred] {root, tag_predicate(tag)}}, image)